Every safe zone controlled by a faction has guards, each guard is carrying as assault rifle, yet you as the player have hard time acquiring just one and if you do it likely has around 5-10 rounds in it with little hope of finding ammo. In my opinion the game needs more guns, it does have them but to say they sparse is both a understatement and a lie at the same time. The crafting mechanic lets you piece together any crude weapon with other crude items and forge something that may belong in splatterhouse but never the less it gets the job done with as much gore to soak even the hardcorest of gamers. Zombies are faster more alert, the special hunters are out looming in the darkness and they will relentlessly chase you until you make it to a safe zone, you evade them, you kill them or they kill you. When the sun does set and nightfall comes into play everything changes. The guy can climb just about anything he can reach either by hand or grappling hook and traverse anything he climb on too. The map is HUGE and getting around would be a tedious process if not for the climbing and running mechanics. You will be taking over "bases" infested by zombies and other badies (think farcry 4) in effort to secure safe zones, which may have more side missions BUT mostly serves as a safe place should you be out during a mission and caught with your pants down as the sun starts to sets and need a place of safety. During the day the game has a walking dead overtone and fits that shoe nicely. Where to start? This game takes elements of Far Cry 4, Dead Island and Mirrors Edge and smashes them together with a day and night cycle in a Where to start? This game takes elements of Far Cry 4, Dead Island and Mirrors Edge and smashes them together with a day and night cycle in a open world thats a blast to explore and traverse.